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- on mouseUp
- global md1
- if the castNum of sprite 4 = the number of cast "Fict313.mov" then
- set the castNum of sprite 4 to the number of cast "Fict32.mov"
- set md1 to the duration of cast the number of cast "Fict32.mov" - 3
- else
- set md1 to the duration of cast (the castNum of sprite 4 + 1) - 3
- set the castNum of sprite 4 to the castNum of sprite 4 + 1
- end if
- end
-